Quest For Glory II - Walkthrough
Character - Wizard
From "Quest For Glory Series"
URL: http://www.qfgs.net
NOTE: The following walkthrough will NOT gain you all points.



You find yourself in Shapeir,
in the Katta's Tail Inn.
Leave the Inn.
Not as Spielburg, Shapeir is a HUGE city,
you need a map.
A man in the gate plaza offers you a map
and a compass, but, your gold coins from
Spielburg are useless.
Ask him about a money-changer.
Follow his directions and change your
money. Return to him and buy both the map
and the compass.
You can use the map to go between the plazas and places you already visited.
Go to the fighter's plaza.
Buy some waterskins (You may fill them from the fountain in
   the fountain plaza)
Go to the fountain plaza.
Enter the magic shop.
You may buy a pair of X-RAY glasses.
Go to the pill maker.
Here you may buy Healing, Vigor, Mana and Cure pills.
Ask him about Dispel-Potion (As usual, some ingredients are missing).
Search the plazas. You need also a lamp and a cloth bag.
You may travel more in the city. 
A list of the places which are not in plazas:
   Money Changer    : Exchanges your money.
   Astrologer       : He can tell you the future, but nothing more.
		      (You don't really need him)
   W.I.T            : This place is only for the magic-user.
			You can get there by casting "Detect magic", and
			following the arrow. Hint: It should be at the
			right (north) side of Shapeir. 
			More instruction will come later.
The last place is Aziza. You need to find her also. Her house has a 
purple door with an eye. All thoose places are in dead-ends, so you 
need to search them.
Knock on the door. Answer as follows: 
   1) [Type your name]
   2) Erasmus
   3) Fenrus
   4) Aziza
Ask her about Elementals and about "Fruit of compassion".
Now all you can do is wait until the fire elemental comes.
TIP: All elementals are in the plazas.
When you hear of the fire elemental, go to the pill maker and ask him about
   fire. He will tell you about something called "incense".
Buy the incense.
Wait to the next morning, then search for the elemental in the plazas.
Once you have found it, use the incense to take it from the plazas 
to the alley. 
After you're out of incense, and you're NOT in a plaza, 
   use the water you have in your waterskin.
After the fire gets smaller, take it in the lamp. Now you have a magic 
lamp.   Now wait to the air elemental.
Go to the magic shop. Ask about air elemental. He will tell you he has 
   something called "Fooler's Earth", buy it (It is just dirt).
   (Ask him also about capture)
   Buy the levitate spell.
Go to the weapon shop.
Above the door there are bellows.
Just cast "fetch" and get it.
When you got the bellows, go to the Palace Plaza;
Wait until you hear the air elemental came.
Find the air elemental and use the dirt: Cast Levitate, and 
   when it's beneath you, throw the dirt at the elemental.
   When the air stops from moving, get down, and capture it 
   into the bellows.
Wait until you hear the earth elemental came.
Search the plazas, find one where people tell you they heard strange things.
Go to pill maker, ask him about earth.
Search the streets near the plazas, once you have found the earth elemental,
   just cast "flame dart" on it. (You may have to cast it a few times)
   If it disappears, find it again.
After you defeated the earth elemental, collect its remains in the 
cloth bag. Make sure you have at least one full waterskin. If you
  don't have, fill the waterskins in the fountain.
Wait until you hear the water elemental came.
This time it is easy - It will always be near the fountain.
Put one waterskin on the ground (Type "Use", not "Drop").
Use the air elemental, which is in the bellows.
Once the water elemental is in the waterskin, retake it.
Go to the town gate and buy a saurus.
Exit Shapeir and go left until you arrive to the Griffin's nest.
(you can use the desert map on "Game Information" page)
There are two ways to get the Griffin's feather:
   1) Scare him away, then cast levitate and take a feather.
   2) Ask him about feather, then move the little rock on the 
         right and take a feather.
Ride the saurus to the right until you arrive near a tree.
(you can use the desert map on "Game Information" page)
As Aziza said, she was a healer and you need to give her three gifts.
First, give her water, then tell her about yourself.
Next, give her the earth elemental, then tell her about the gift.
Last, hug the tree, then tell her her name (Julanar).
Take the "Fruit of compassion".
Get back to Shapeir.
You may also want to go to the "Oasis of the dervish".
If you want to get there ask the guard at Shapeir's gate about it.
Follow his instructions.
(or you can use the desert map on "Game Information" page)
Once you have arrived, take some of the dervish' beard.
Sell the beard in the magic-shop. It worths 15 dinars.
Wait until you hear in your Inn that "Aziza calls you to come tomorrow".
Wait one more day, then go to Aziza.
After your talk, wait until everybody tells you goodbye, as you're about to
Leave to Raseir.
Go to the jewler, he will give you a sapphire pin.
Wait until you leave to Raseir.
Enjoy the intermission, then press [ENTER] to continue.
Once you are in Raseir, enter the blue parrot.
Once you are in Raseir, enter the blue parrot.
Talk with signor Ferrari (Don't be afraid 
   to drink, it isn't poisoned).
Wait until darkness, then go to sleep.
Go to the fountain plaza (You don't have the map, but all
   you need to do is walk north from the gate plaza, 
   ahead until you arrive).
Go to the south side of the plaza (Through the left pass).
After the guards go away, go back south.
When a woman calles you, follow her.
Give her your clothes when she asks. (While she's changing clothes, 
   you may use the X-RAY glasses, IF you bought them at the magic 
   shop in Shapeir).
Give her your visa when she asks.
Wait a few seconds after she leaves, then leave.
Go back to the gate plaza.
Wait till night, then sleep.
In the morning, exit the Inn, you will be arrested.
In the prison, talk to the katta, and show him the pin.
Open the door by casting "open".
Before you leave, restore your equipment (It's on the table).
Leave through the secret exit.
In the street, go ahead and at the end, turn left.
Continue walking along the road until Ad-Avis catches you.
He will hypnotize you and will take you to a place out of Raseir.
Use the mirror to open the door.
Enter the cave and use the magic lamp.
Go left to the waterfall.
Jump on the logs to cross it. (timing is everything!)
There is a hole in the rocks which causes vacum, cast 
   "force bolt" on the rocks.
Climb on north and go east into the fire room.
Walk only on the path to the next room.
Just go to the edge and cast levitate.
Knock on the door, you will be asked a question, the answer is "Suleiman".
Go through the door.
Don't take any of the treasures, walk north to Ibilis' room.
Suprise! Ad-Avis is not your friend, he takes the statue and
   leaves you to die.
Search for a ring and take it. A ginnie will come from it.
You have 3 wishes. 
Use the first two wishes to heal yourself and/or increase some of your
   abilities (Except honor).
Use the third wish to get out.
You will get into Raseir's palace plaza.
Again, you meet the katta, after he sneaks out, go south, to the palace.
Go near the pillar, cast levitate, and turn left when you are up.
The ginnie will lead you to a room.
Wait until Khaveen looks at you, cast "calm", and after he leaves
cast "levitate" to get down.
Open the door (cast "open") and enter.
Cast trigger on the statue to beat it, then cast reversal for protection
from Ad-Avis' spells, finally cast "force bolt" on unlitted candle.
When he says "there is a way around it" you should go left and stand near
the door, then cast "force bolt" on the brazier, in order to push Ad-Avis.

YES! YOU FINISHED THE GAME!!!


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