Quest For Glory II - Walkthrough
Character - Fighter
From "Quest For Glory Series"
URL: http://www.qfgs.net
NOTE: The following walkthrough will NOT gain you all points.



You find yourself in Shapeir, 
in the Katta's Tail Inn.
Leave the Inn.
Not as Spielburg, Shapeir is a HUGE city, 
you need a map.
A man in the gate plaza offers you a map 
and a compass, but, your gold coins from 
Spielburg are useless.
Ask him about a money-changer.
Follow his directions and change your 
money. Return to him and buy both the map
and the compass.
You can use the map to go between the plazas and places you already visited.
Go to the fighter's plaza.
Buy some waterskins (You may fill them from the fountain in 
   the fountain plaza)
Enter the Weapon shop.
You may upgrade your broadsword to a fine sword.
Go to the fountain plaza.
Enter the magic shop.
You may buy a pair of X-RAY glasses.
Go to the pill maker.
Here you may buy Healing, Vigor, Mana and Cure pills.
Ask him about Dispel-Potion (As usual, some ingredients are missing).
Search the plazas. You need also a lamp and a cloth bag.
You may travel more in the city. 
A list of the places which are not in plazas:
  Money Changer    : Exchanges your money.
  Astrologer       : He can tell you the future, but nothing more 
                     (You don't really need him).
  W.I.T            : This place is only for the magic-user.
The last place is Aziza. You need to find her also. Her house has a 
purple door with an eye. All thoose places are in dead-ends, so you 
 need to search them.
Knock on the door. Answer as follows: 
   1) [Type your name]
   2) Rakeesh
   3) Demon
   4) Aziza
Ask her about Elementals and about "Fruit of compassion".
Now all you can do is wait until the fire elemental comes.
In the meantime, if you'd like to join the EOF, you may sign the book
   which is in the Guild Hall. (on the right).
   If you chose to join the EOF, keep checking for messages left for you
   at the Guild Hall every day. (Ask Uhura)
TIP: All elementals are in the plazas.
When you hear of the fire elemental, go to the pill maker and ask him 
   about the fire. He will tell you about something called "incense".
Buy the incense.
Wait to the next morning, then search for the elemental in the plazas.
Once you have found it, use the incense to take it from the plazas to 
   the alley. After you're out of incese, and you're NOT in a plaza, 
   use the water you have in your waterskin.
After the fire gets smaller, take it into the lamp. 
 Now you have a magic lamp.
Wait to the air elemental.
Go to the magic shop. Ask about air elemental. He will tell you he 
   has something called "Fooler's Earth", buy it (It is just dirt).
   Ask him also about capture.
Go to the weapon shop.
Above the door there are bellows.
Enter the weapon shop, then try to take bellows,
Issur will ask you what you need it for, answer him 
("tell about air elemental") and agree to arm wrestle with him of it.
When you got the bellows, go to the Palace Plaza;
Wait until you hear the air elemental came.
Find the air elemental and use the dirt. Try to throw it on the 
   top of that little tornado. When the air stops from moving, 
   capture it in the bellows.
If you chose to join the EOF, you should have received directive message
   (it comes after 2 none-directive messages).
   When you receive it, wait as said ("tommorow's night") and the go to
   the fighter's plaza. Turn right, keep on going according to this:
   Right, Left, Right, Right, Left, Right and Left.
   Enter the door, wait untill you find yourself in a room, with tied hands.
   Break the chain, avoid the man and try to get to the sword 
   (press the [ -> ] button).
Wait until you hear the earth elemental came.
Go to the fighter's guild. Search for Rakeesh. Ask him for his soulforge.
Take Rakeesh's soulforge.
Search the plazas, find one where people tell you they heard strange things.
Search the streets near the plazas, once you have found the 
   earth elemental, just fight it in close combat;
   If it disappears, find it again.
After you defeated the earth elemental, collect its remains in the 
   cloth bag.
Make sure you have at least one full waterskin. If you don't have, fill the
   waterskins in the fountain.
Wait until you hear the water elemental came.
This time it is easy - It will always be near the fountain.
Put one waterskin on the ground (Type "Use", not "Drop").
Use the air elemental, which is in the bellows.
Once the water elemental is in the waterskin, retake it.
Go to the town gate and buy a saurus.
Exit Shapeir and go left until you arrive to the Griffin's nest.
(you can use the desert map on "Game Information" page)
There are two ways to get the Griffin's feather:
   1) Ask him about feather, then move the little rock on the right and 
         take a feather.
   2) Scare him away, then climb the cliff and take a feather. 
         (you probobly don't have climbing skill, so this option is 
         not relevant)
Ride the saurus to the right until you arrive near a tree.
(you can use the desert map on "Game Information" page)
As Aziza said, she was a healer and you need to give her three gifts.
First, give her water, then tell her about yourself.
Next, give her the earth elemental, then tell her about the gift.
Last, hug the tree, then tell her her name (Julanar).
Take the "Fruit of compassion".
Get back to Shapeir.
You may also want to go to the "Oasis of the dervish".
If you want to get there ask the guard at Shapeir's gate about it.
Follow his instructions.
(or use the desert map on "Game Information" page)
Once you have arrived, take some of the dervish' beard.
Sell the beard in the magic-shop. It worths 15 dinars.
Wait until you hear in your Inn that "Aziza calls you to come tomorrow".
Wait one more day, then go to Aziza.
After your talk, wait until everybody tells you goodbye, as you're about to
leave to Raseir.
Go to the jewler, he will give you a sapphire pin.
Wait until you leave to Raseir.
Enjoy the intermission, then press [ENTER] to continue.
Once you are in Raseir, enter the blue parrot.
Talk with signor Ferrari (Don't be afraid to drink, 
it isn't poisoned).
Wait until darkness, then go to sleep.
Go to the fountain plaza (You don't have the map, but all 
   
  you need to do is walk north from the gate plaza, ahead until you arrive).
Go to the south side of the plaza (Through the left pass).
After the guards go away, go back south.
When a woman calles you, follow her.
Give her your clothes when she asks. (While she's changing clothes, 
   you may use the X-RAY glasses, IF you bought them at the 
   magic shop in Shapeir).
Give her your visa when she asks.
Wait a few seconds after she leaves, then leave.
Go back to the gate plaza.
Wait till night, then sleep.
In the morning, exit the Inn, you will be arrested.
In the prison, talk to the katta, and show him the pin.
Force the door. (you may have to do it several times)
Before you leave, restore your equipment (It's on the table).
Leave through the secret exit.
In the street, go ahead and at the end, turn left.
Continue walking along the road until Ad-Avis catches you.
He will hypnotize you and will take you to a place out of Raseir.
Use the mirror to open the door.
Enter the cave and use the magic lamp.
Go left to the waterfall.
Jump on the logs to cross it. (timing is everything!)
There is a hole in the rocks which causes vacum, force the rocks.
Climb on north and go east into the fire room.
Walk only on the path to the next room.
Just jump off the cliff to get down.
Knock on the door, you will be asked a question, the answer is "Suleiman".
Go through the door.
Don't take any of the treasures, walk north to Ibilis' room.
Suprise! Ad-Avis is not your friend, he takes the statue and leaves
   you to die.
Search for a ring and take it. A ginnie will come from it.
You have 3 wishes. 
Use the first two wishes to heal yourself and/or increase some of your
   abilities (Except honor).
Use the third wish to get out.
You will get into Raseir's palace plaza.
Again, you meet the katta, after he sneaks out, go south, to the palace.
Fight the guards and defeat them.
Enter the palace. The ginnie will lead you to a room.
Jump down, then fight and defeat Khaveen. If you drop your sword, pick
it up. Open the door upside the stairs and enter.
Forget about the statue, step on a unlitted candle,
when Ad-Avis fires flame-darts on you, duck.
Then push Ad-Avis off the tower.

YES! YOU FINISHED THE GAME!!!


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